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1、添加单点触摸事件,单点触摸事件有优先级,bSwallowsTouches是否吞噬,高优先级的会优先响应,而且可以吞噬事件,不让触摸事件往低优先级传递。void CCTouchDispatcher::addTargetedDelegate(CCTouchDelegate *pDelegate, int nPriority, bool bSwallowsTouches){ CCTouchHandler *pHandler = CCTargetedTouchHandler::handlerWithDelegate(pDelegate, nPriority, bSwallowsTouches); if (! m_bLocked) { forceAddHandler(pHandler, m_pTargetedHandlers); } else { /* If pHandler is contained in m_pHandlersToRemove, if so remove it from m_pHandlersToRemove and return. * Refer issue #752(cocos2d-x) */ if (ccCArrayContainsValue(m_pHandlersToRemove, pDelegate)) { ccCArrayRemoveValue(m_pHandlersToRemove, pDelegate); return; } //CCArray* m_pHandlersToAdd这个可以理解为一个临时保存CCTouchHandler的地方, //m_bLocked 如果这个值为true,这把CCTouchHandler先加入到m_pHandlersToAdd, //然后在合适的时间,即CCTouchDispatcher::touches函数中,再把m_pHandlersToAdd数组里面 //CCTouchHandler加入到m_pTargetedHandlers或者m_pStandardHandlers中。 m_pHandlersToAdd->addObject(pHandler); m_bToAdd = true; }}-->>//// handlers management根据优先级进行排序,然后添加到单点触摸事件列表中,由此可知,//值越小,优先级越高//void CCTouchDispatcher::forceAddHandler(CCTouchHandler *pHandler, CCArray *pArray){ unsigned int u = 0; CCObject* pObj = NULL; CCARRAY_FOREACH(pArray, pObj) { CCTouchHandler *h = (CCTouchHandler *)pObj; if (h) { if (h->getPriority() < pHandler->getPriority()) { ++u; } if (h->getDelegate() == pHandler->getDelegate()) { CCAssert(0, ""); return; } } } pArray->insertObject(pHandler, u);}2、移除:和加入类似void CCTouchDispatcher::removeDelegate(CCTouchDelegate *pDelegate){ if (pDelegate == NULL) { return; } if (! m_bLocked) { forceRemoveDelegate(pDelegate); } else { /* If pHandler is contained in m_pHandlersToAdd, if so remove it from m_pHandlersToAdd and return. * Refer issue #752(cocos2d-x) */ CCTouchHandler *pHandler = findHandler(m_pHandlersToAdd, pDelegate); if (pHandler) { m_pHandlersToAdd->removeObject(pHandler); return; } ccCArrayAppendValue(m_pHandlersToRemove, pDelegate); m_bToRemove = true; }}-->>void CCTouchDispatcher::removeDelegate(CCTouchDelegate *pDelegate){ if (pDelegate == NULL) { return; } if (! m_bLocked) { forceRemoveDelegate(pDelegate); } else { /* If pHandler is contained in m_pHandlersToAdd, if so remove it from m_pHandlersToAdd and return. * Refer issue #752(cocos2d-x) */ CCTouchHandler *pHandler = findHandler(m_pHandlersToAdd, pDelegate); if (pHandler) { m_pHandlersToAdd->removeObject(pHandler); return; } ccCArrayAppendValue(m_pHandlersToRemove, pDelegate); m_bToRemove = true; }}
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